This was always going to happen sooner or later.
You don't put the world's most successful franchise in the hands of the most money-grubbing developer around, and not see them iterate on it as fast as possible.
To that end, in a recent quarter-earnings call, EA's Blake Jorgensen stated, "We'll most likely have one Star Wars title a year for the next three to four years" before adding "Next
year we’ll see Star Wars Battlefront back with bigger and better
worlds, because we now have the new movies to work off of, not just the
historical movies that we used before."
This fairly heavily
implies that Episode VII, VIII and IX content will be added either as
DLC or full games, depending on how fast it can be rendered and
implemented, if not Rogue One and the Han Solo prequel flick's planets
and iconography, too.
However, the issue with such a ramp-up in
production comes with the fact that EA's DICE studio will need constant
access to the sets of the movies, as and when they're being built or
changed. Such a rapid rollout of games and movies doesn't always sit
well together (just look at 99% of all movie tie-ins) as content is
forever being changed, sets tweaked and costumes altered.
For
2015's Battlefront, a process called 'photogrammetry" allowed the
developer to take hundreds of photos of everything used in the actual
movies, or the nearest replicas, leading to the 'photo-real' look of the
game. If that's the intention going forward, you can bet it's one hell
of a complicated schedule to work out, just in service of a game and
movie combo arriving every year.

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